Vicious Summoner

The sorcery of The Summoners is culled from the tradition of The Incar and of the older, darker magics of Bonereavers, beasts, Pitborn and demons of other realms.

They have no allegiance to anyone but themselves. Even at that, there is no loyalty to each other. The Black Path is the road upon which all Summoners walk.

They traffic with evil so that they may dominate it and bend it to their will. Only for their own benefit will they fight. Their powers are vast, but few attain the highest levels because of the demands put upon the soul of the practitioner.

Unlike The Incar, Summoners do not separate bladecraft from magic. Proficient in dark magic and battle, they loathed and feared by man and Pitborn alike.

Builds and Weapon Types:

In addtion to their summoned Beasts, Summoners are also hable to wield swords, and fight proficiently with them.

Twin sword

These Weapons are costum-made for Summoners. They are made in one pair, Summoners only need to aquire one set, and will aquire two swords. These weapons are the article of choice for Summoners that enjoy fighting hand to hand.

Staff

These Weapons increase the Summoner’s Magical power, it is the same kind of weapon used by some Incar Magicians. Summoners who specialize in their summoning arts tend to prefer this two-handed weapon.

Stat Growth and Explanation:

 

HP

MP

Attack

Magic Attack

Defence

Initial Value

103

38

16~16

13~13

8~8

Increase/ lvl

+23

+6

+4

+1,8

+2.1

Increase/ 1 stat point

+1HEAL

+20

+1SP

+8

+1STR

+3

+1 SP

+3

+1HEAL

+1,5

 

 

Attack Rate

Crit. Rate

(1)

Guard Rate (2)

Block Rate

(3)

Move Speed

Rate

Efficiency

Initial Value

20

0,4%

30%+0.3%

60%

0.15%

2.5

Increase/ lvl

-

-

-

-

-

-

 

 

STR

DEX

HEAL

SP

Initial value

4

3

4

4

 

Effect of increasing 1 pt

Attack Power +3

Attack Rate +4

HP + 20

MP + 8

 

Crit Rate (1)

Crit Rate (1)

DEF + 1,5

Magic Attack +3

Guard Rate (2)

Block Rate (3)

Shield *

Crit Rate (1)

 

(1) Critical Rate

(2) Guard Rate

(3) Block Rate

Str x 0.04 + Dex x 0.036 + Sp x0.035

Dex x0.07

[Max. 55%]

Dex x 0.01

[Max. 15%]

 

 

Shield *

Initial Value

212

Increase/lvl

LVLx25+HPx1.2+DEFx8

Credits to Dekaron.com and Dekaron.net