Segnale

Pitborn creatures who once held sway over much of The Abyss. Their skills as assassins and healers are sought after by the forces of light and dark alike.

Millennia ago, Abaddon’s forces conquered the lands of The Segnale and commanded them to subjugate themselves to his will. They fled to Haran, and though they did not pledge their loyalty to Haran or The White Lady, their hatred for Abaddon burns deep.

Their magic is vampiric in nature. “From blood we take, to blood we give,” they say. Some follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.

Builds and Weapon Types:

Segnales use healing and curses, both to assist their party in battle, and to give themselves an andvantage while fighting alone.

Blood Whip

Blood Whips have the form of a small rod that emanate a blood-red enrgy whip that attacks from a distance. Its speed and their ability are so great that sometimes, one blow will hit multiple times.

Stat Growth and Explanation:

 

HP

MP

Attack

Magic Attack

Defence

Initial Value

78

38

19~19

13~13

6~6

Increase/ lvl

+18

+6

+4

+1,9

+1,9

Increase/ 1 stat point

+1HEAL

+20

+1SP

+8

+1DEX

+3

+1 SP

+3

+1HEAL

+1,5

 

 

Attack Rate

Crit. Rate

(1)

Guard Rate (2)

Block Rate

(3)

Move Speed

Rate

Efficiency

Initial Value

20

0,4%

30%+0.3%

60%

0.15%

2.5

Increase/ lvl

-

-

-

-

-

-

 

 

STR

DEX

HEAL

SP

Initial value

2

5

3

4

 

Effect of increasing 1 pt

 

Crit Rate (1)

Attack Rate +4

HP + 20

MP + 8

Attack Power +3

Crit Rate (1)

DEF + 1,5

Magic Attack +3

Guard Rate (2)

Block Rate (3)

Shield *

Crit Rate (1)

 

(1) Critical Rate

(2) Guard Rate

(3) Block Rate

Str x 0.04 + Dex x 0.036 + Sp x0.035

Dex x0.06

[Max. 60%]

Dex x 0.03

[Max. 15%]

 

 

Shield *

Initial Value

160

Increase/lvl

LVLx25+HPx1.2+DEFx7

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