Azure Knight

Staunch allies of The Incar, The Azure Order have dedicated their lives to the pursuit of skill in physical combat.

Theirs is a tradition that goes back thousands of years, before The Incar Order even existed. For theirs is the way of battle, of discipline, of sacrifice and abnegation. As they honed their skills throughout the ages, there were those of The Azure who were able to transcend mere bladecraft and tap into an internal source of power and unleash energies through the weapons they wield.

It is this purity of intent and physical prowess that all Azure seek. They fight for The White Lady and the people of Haran and value fidelity above all else.

Builds And Weapon Types:

Azure Knights are expert of physical attacks and wield various melee weapons:

Sword

Swords have low maximum attack power, but the difference between min. attack power and max. is small, guaranteeing stable damage. Swords have higher attack sped, at the cost of damage output.

Axe

Axes have the highest max. attack power, of all knight weapons, but also has the lowest minimum attack power. Axes wield allot of power, but are very slow. These weapons are suited for high damage attacks, but at the expense of speed.

Mace

Maces are the opposite of axes. They wield the highest minimum attack power, but lower max. attack than axes, and as axes, they have a higher difference between the max. and min. damage than swords. Still maces wield bigger attack power than swords, although they are slower.

Dual

Dual Wield is when a Knight wields one weapon in each hand. Dual Wielded weapons have lesser attack power than One Hand Wields, but they have a significantly higher attack speed. Its the ideal build for players who enjoy a fast combat style.

(Note that Dual Wield is considered a Weapon Type Altogether, so Individual weapons skills, and masteries won’t have effect.)

Stat Growth and Explanation:

 

HP

MP

Attack

Magic Attack

Defence

Initial Value

106

16

22~22

7~7

8~8

Increase/ lvl

26

+4

+4

+1,5

+2,4

Increase/ 1 stat point

+1HEAL

+20

+1SP

+6

+1STR

+3

+1 SP

+3

+1HEAL

+1.5

 

Attack Rate

Crit. Rate

(1)

Guard Rate (2)

Block Rate

(3)

Move Speed

Rate

Efficiency

Initial Value

12

0,418%

25%+0.21%

80%

0.03%

2.5

Increase/ lvl

-

-

-

-

-

-

 

STR

DEX

HEAL

SP

Initial Value

6

3

4

2

 

Effect of Increaseing 1 pt

Attack +3

Attack Rate +4

HP + 20

MP + 6

Crit Rate (1)

Crit Rate (1)

Guard Rate (2)

DEF + 1,5

Magic Atack +3

Block Rate (3)

Shield *

Crit Rate (1)

(1) Critical Rate

(2) Guard Rate

(3) Block Rate

Str x 0.04 + Dex x 0.036 + Sp x0.035

Dex x0.07

[Máximo 50%]

Dex x 0.01

[Máximo 15%]

 

Shield *

Initial Value

216

Increase /lvl

LVLx25+HPx1.2+DEFx8

Source: Blood Reavers Guild